Virtual reality (VR) is a rapidly evolving technology poised to significantly change how immersive content---such as simulated environments and 360-degree video of real environments---are accessed through multiple platforms, including immersive headsets, computers, and smartphones. This evolution will affect the development of talent in organizations and change the future of our profession. Of course, adaptations will be required. Instructional design will need to direct the creation of visual stories, developers will need to work with different software and hardware tools, and content experts will need to create visual environments and experiences that include skills and emotional components. The session will show you what is involved in designing, developing, and deploying a VR solution for learning using multiple technologies. You'll also learn about VR's issues of scalability, suitability, and effectiveness.
Application on the Job:
Learn about the talent, hardware, software required for multiple virtual reality option.
Target one or two specific outcomes you need to achieve in your organization and formulate a plan to use a VR experience to engage learners and accomplish those outcomes.
Understand the range of options and the means of delivery for VR programs.
Explore and potentially recommend the implementation of VR in your organization.